Combat
Aim Assist
Smoothly rotates toward opponents when they enter hit range.
FULL CLIENT CATALOG
Explore everything included with VAPE BREAK before buying. Risk labels describe general detection exposure, not a promise against server moderation.
Combat
Smoothly rotates toward opponents when they enter hit range.
Combat
Automates respawn-anchor combat actions with valid timing.
Combat
Produces repeated attack clicks while active.
Combat
Places and attacks end crystals automatically.
Combat
Coordinates two-hand combat item use.
Combat
Automatically attacks valid nearby crystals.
Combat
Moves a totem from inventory when protection is needed.
Combat
Times a jump reset during combat.
Combat
Detects shields and performs the axe-to-mace stun sequence.
Combat
Keeps a totem equipped automatically.
Combat
Improves crystal selection and combat timing.
Combat
Executes a two-anchor combat sequence.
Combat
Expands or changes the effective target hitbox.
Combat
Moves a totem using hover-based inventory control.
Combat
Automates aggressive mace attacks from height.
Combat
Swaps to a mace at the combat action point.
Combat
Removes the normal client attack-delay behavior.
Combat
Switches to an axe to break an opponent’s shield.
Combat
Swaps to the configured spear weapon during combat.
Combat
Keeps target hitboxes visually stable.
Combat
Moves a totem into the off hand.
Combat
Attacks automatically when the crosshair reaches a target.
Misc
Reconnects after an unexpected disconnect.
Misc
Automates configured server selling commands.
Misc
Automates buying shulker boxes.
Misc
Automates selling configured spawner items.
Misc
Automates configured teleport-request actions.
Misc
Sends a saved chat message or command from a keybind.
Misc
Shows local notifications when weather changes.
Movement
Uses fireworks automatically during elytra flight.
Movement
Keeps forward movement active automatically.
Movement
Aligns movement to configured coordinates.
Movement
Changes elytra glide movement behavior.
Movement
Moves the camera independently while the player stays in place.
Movement
Lets the third-person camera rotate and pass through walls.
Movement
Keeps sprinting enabled when possible.
Player
Responds automatically when the player is being trapped.
Player
Uses food automatically at the configured hunger level.
Player
Disconnects automatically when a danger condition is met.
Player
Moves selected loot from containers automatically.
Player
Continues or selects mining actions automatically.
Player
Chooses the best available tool for the targeted block.
Player
Swaps between chest armor and elytra.
Player
Places blocks at the fastest valid configured interval.
Player
Drops configured inventory items automatically.
Player
Throws an ender pearl from a dedicated keybind.
Player
Uses a wind charge from a dedicated keybind.
Player
Extends the effective hit reach beyond normal behavior.
Render
Alerts you when selected blocks are detected.
Render
Raises client-side scene brightness.
Render
Adds a cosmetic effect below jumping players.
Render
Highlights mobs through the world.
Render
Draws the predicted path of an ender pearl.
Render
Highlights players with custom name and equipment details.
Render
Displays the actual entity hitbox.
Render
Highlights nearby storage blocks with boxes and tracers.
Render
Changes the client-side hand-swing animation speed.
Render
Shows combat information about the current target.
Base Finding
Displays block-entity information used during searches.
Base Finding
Highlights useful holes in surrounding terrain.
Base Finding
Finds unusual artificial-light patterns.
Base Finding
Highlights detected ancient debris and netherite evidence.
Base Finding
Estimates ore patterns from available world information.
Base Finding
Scores strong player-made evidence and marks prime chunks.
Base Finding
Analyzes terrain and structures during random teleports.
Base Finding
Marks chunks with suspicious player-made evidence.
Base Finding
Detects tunnel patterns that may lead toward bases.
Client
Shows configurable client activity in Discord.
Client
Changes locally displayed statistics.
Client
Spawns a local practice player for testing.
Client
Maintains a local list of trusted players.
Client
Shows the client status, counters and enabled modules.
Client
Replaces your username in client-side displays.
Client
Quickly disables and hides client features.
Client
Replaces protected player skins locally.
Client
Provides the main client menu and configuration interface.
Risk guide: Low means primarily local or passive behavior, Medium means automation or information that may violate server rules, and High means behavior commonly targeted by anti-cheat. No label guarantees safety. Any use can result in moderation or a ban depending on the server.